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Wooden Ocean Activation Code [crack]





















































About This Game This game is strange, vast, complex, familiar, and when added up, unlike any other RPG you've ever played before. 1075eedd30 Title: Wooden OceanGenre: Indie, RPG, Early AccessDeveloper:Leif Ian AndersonPublisher:SelfRelease Date: 1 Jun, 2016 Wooden Ocean Activation Code [crack] ocean wave wooden sign. wooden ocean signs. wooden boat in ocean. wooden ocean wall art. red ocean wooden hearts. wooden ocean art. ocean spray wooden box. wooden bridge in ocean. wooden playground ocean city nj. wooden ocean kayak. ocean wooden sunglasses. wooden boat forum ocean pointer. ocean motion wooden kit. wooden great ocean road sign. ocean city wooden signs. wooden ocean. everearth ocean wooden book. wooden stick star ocean 5. omega planet ocean wooden box. wooden ocean scene. ocean view wooden swing set. indian ocean wooden furniture Fellow RPGmaker ghettodivers, this is it. This is what you have been waiting for. This is the final evolution of runtime packaged, stock graphics'd, one-man poverty-dev'd games. And it is unexpectedly really, *really* good.Wooden Ocean's initial impression is not strong, and it certainly has rough spots. At first, it's going to seem like it's slow and clunky and nothing is happening. And all these things will be true. But as the game goes on, a sort of miracle occurs. Out of the weird rpgmaker slog comes some of the best damn writing, and for sure the best damn metaplot, I have ever encountered in title like this.Wooden Ocean's world is insane. I would be doing you a disservice by trying to describe any of it, but if you like language, and you like in-your-face weirdness, and you like things that keep a serious tone in spite of their deep and abiding inner strange, you're going to enjoy WO a whole bunch.Gameplay is kind of a mixed bag, since Wooden Ocean is so sprawlingly vast (seriously, do not try to 100% this. You'll just drive yourself crazy) that it would be a nightmare even for a full team to keep everything fine-tuned. Still, there are a lot of cool elements (such as managing your own town) to be pleasantly surprised by, and game balance works on average (and even has a respectably deep combat system--although admittedly it turns to filler once you figure out how to break the game stats), but those aren't really why you're here.The lore in this thing is like the seeds of a pomegranite: it's worth picking through all that frustrating styrofoamy pith just to get at each bit.To top it all off, although the core game is finished, the dev is continuing to work on this thing for free, pushing perioding DLC out to the playerbase at no cost. Considering how vanishingly small that playerbase is and how much effort is going into the new content, this is at least as crazy as WO's plot, but it's an unabashedly good-guy-dev thing to do and I'm as happy as I am mystified to see it.In summary, voyages into the RPGmaker ghetto aren't always rewarding, but if there's even one Wooden Ocean for every eleven or twelve Data Hackers, I will continue to make them.This game is good, with a lot of caveats. On 50% off sale, it's a very safe buy, but if you value plot over everything and you like your storytelling weird, I'd say go for it at full price.. Have played the free version now for 3 days. Its is simply brilliant. So much to do and places to see. I cant believe no one is supporting this game. Today i am purchasing it to give me a wider scope. Cant wait. Do try this game and do not be put off that it is in the night time mode. You will get use to it. Are there any other games you have done?In the demo game i am on Level 56. How do you put the saved game into this new purchased game from Steam???. I plan on updating this more once I play more of the game, but I wanted to get this down as the game doesn't have many reviews yet. I'm about 6 hours into the game and it's one of the better JRPGs I've played in the past few years. There is a ton of freedom in building characters and lots of non-linear crawling in which players explore a bleak but interesting world. The art in the game is really nice and emotive, I especially love the monster art which reminds me of the Shin Megami Tensei series. My only cons so far are minimal, one or two spelling errors (Your instead of you're once or twice), and the game over screen makes you wait a while before you get back into the game, otherwise I highly reccommend that anyone into JRPG's gives this a shot.. What if the reality is not what you think?What if you`re uneducated about the real aspects of the universe?What if it`s all a farse created by higher entities and you are the only one that do not know?Does exists Wi-Fi in heaven? And if the RPG`s worlds are a possible word in the multiverse and educated entities could travel to them?How exotic can a Flavor be?Those are secrets that The Wooden Ocean world hides, go unravel then.Pros:* Awesome light effects and ambience* Metaphors* Strange \u2665\u2665\u2665\u2665\u2665* Vast number of skills and strategies of battle* Mysterious and dark world, wide open... if you can survive it* MurdaCons:* Some bugs. Fellow RPGmaker ghettodivers, this is it. This is what you have been waiting for. This is the final evolution of runtime packaged, stock graphics'd, one-man poverty-dev'd games. And it is unexpectedly really, *really* good.Wooden Ocean's initial impression is not strong, and it certainly has rough spots. At first, it's going to seem like it's slow and clunky and nothing is happening. And all these things will be true. But as the game goes on, a sort of miracle occurs. Out of the weird rpgmaker slog comes some of the best damn writing, and for sure the best damn metaplot, I have ever encountered in title like this.Wooden Ocean's world is insane. I would be doing you a disservice by trying to describe any of it, but if you like language, and you like in-your-face weirdness, and you like things that keep a serious tone in spite of their deep and abiding inner strange, you're going to enjoy WO a whole bunch.Gameplay is kind of a mixed bag, since Wooden Ocean is so sprawlingly vast (seriously, do not try to 100% this. You'll just drive yourself crazy) that it would be a nightmare even for a full team to keep everything fine-tuned. Still, there are a lot of cool elements (such as managing your own town) to be pleasantly surprised by, and game balance works on average (and even has a respectably deep combat system--although admittedly it turns to filler once you figure out how to break the game stats), but those aren't really why you're here.The lore in this thing is like the seeds of a pomegranite: it's worth picking through all that frustrating styrofoamy pith just to get at each bit.To top it all off, although the core game is finished, the dev is continuing to work on this thing for free, pushing perioding DLC out to the playerbase at no cost. Considering how vanishingly small that playerbase is and how much effort is going into the new content, this is at least as crazy as WO's plot, but it's an unabashedly good-guy-dev thing to do and I'm as happy as I am mystified to see it.In summary, voyages into the RPGmaker ghetto aren't always rewarding, but if there's even one Wooden Ocean for every eleven or twelve Data Hackers, I will continue to make them.This game is good, with a lot of caveats. On 50% off sale, it's a very safe buy, but if you value plot over everything and you like your storytelling weird, I'd say go for it at full price.. What if the reality is not what you think?What if you`re uneducated about the real aspects of the universe?What if it`s all a farse created by higher entities and you are the only one that do not know?Does exists Wi-Fi in heaven? And if the RPG`s worlds are a possible word in the multiverse and educated entities could travel to them?How exotic can a Flavor be?Those are secrets that The Wooden Ocean world hides, go unravel then.Pros:* Awesome light effects and ambience* Metaphors* Strange \u2665\u2665\u2665\u2665\u2665* Vast number of skills and strategies of battle* Mysterious and dark world, wide open... if you can survive it* MurdaCons:* Some bugs. Have played the free version now for 3 days. Its is simply brilliant. So much to do and places to see. I cant believe no one is supporting this game. Today i am purchasing it to give me a wider scope. Cant wait. Do try this game and do not be put off that it is in the night time mode. You will get use to it. Are there any other games you have done?In the demo game i am on Level 56. How do you put the saved game into this new purchased game from Steam???. I plan on updating this more once I play more of the game, but I wanted to get this down as the game doesn't have many reviews yet. I'm about 6 hours into the game and it's one of the better JRPGs I've played in the past few years. There is a ton of freedom in building characters and lots of non-linear crawling in which players explore a bleak but interesting world. The art in the game is really nice and emotive, I especially love the monster art which reminds me of the Shin Megami Tensei series. My only cons so far are minimal, one or two spelling errors (Your instead of you're once or twice), and the game over screen makes you wait a while before you get back into the game, otherwise I highly reccommend that anyone into JRPG's gives this a shot. 3.1.1 Hotfix: 10/3/2018v3.1.1 HotfixMisc:Improved teleportation area.Lowered chances of black screen upon loading in.Fixed save in Blue Heart.Stopped a replayable scene in chapter 3. (this alsocaused a small dialogue bug in chapter 4)Fixed text to holy armor spells.. 3.2.10 Stability and Balancing: 3/7/20193.2.10 Stability and BalancingNew Features:Randomly placed "Stability Backgrounds" throughout the game. (these are only designed to protect battles fromcrashing at the start, not at the end. If these manuallyplaced backgrounds work, then the rest of the game will follow suit)Balancing:Slightly weakened enemy stats on tech levels 1-35.Weakened early game enemy offense by 10-20%.Reduced damage of Red Moon and Blood Moon by 1 tier.Reduced stamina cost of enrage by half.Misc:Fixed Undead Castle savepoint.Fixed Devil's Shadow text.Fixed Red Moon and Blood Moon.Fixed stamina cost on a few prepare skills.Fixed stability after leaving katis bridge.. 3.1.5 Performance and Testing: 11/4/2018v3.1.5 Performance and TestingNew Features:18 new dungeons added throughout the game. (thesedungeons are 3D and currently unstable, so save before continuing too far into them. Also, boththeir variations and unique rewards are missing,so expect them to look alike for now. Looking for feedback on their lag, stability, and size per map)Balancing:Enemies are now 20% less fearful.Misc:Removed a frame rate script. (expect more lag on slower computers, less lag on faster computers,and more stability on both). 3.3.2 Hotfix: 3/23/2019v3.3.2 HotfixMisc:Fixed construction modifier bug.Fixed Rooftop Garden passability.Introduced 4 prototype card graphics.. Wooden Road: 12/24/2017v2.2 Wooden RoadNew Features:Wooden Road is now open. (this giant Eastern area doubles the forestry of the game)Wooden Edge, a new town at the end of Wooden Road, is now in the game.Red Temple, a new town located in the South East via sailing, is somewhatin the game. (most of its functions won't be accessible until March)Demonic Shards now have a purpose due to Red Temple's town mechanic.13 mini-dungeons added throughout the game.1 quest added in top floor of deep catacombs.3 quests added elsewhere.5 puzzles added.Balancing:(Warning, the game is now much harder on new saves. Prepare yourself)Increased starting enemy tech on Normal from 5 to 10.Increased starting enemy tech on Hard from 10 to 20.Increased starting enemy tech on Nightmare from 20 to 30.Enemies tech 20% faster now.Significantly improved and rebalanced stats from starting elements.Lowered DoT damage from radiation spells by 20%.Halved critical rate gained from luck.Luck now increases chance to inflict/resist negative status effects.(every 5 luck = 1% increased/decreased)Increased natural healing outside of combat.Increased stats to last boss due to lore.Increased stats to super bosses.Misc:Sailing or scrolling Southward on a map now brightens the screen the further you go.Improved gameover screen. (intentionally still slow, but may change inthe future)Fixed an employee assignment bug in your barracks.Fixed a teleportation bug in the Infinite Hotel.Fixed and improved various minor bugs and details.. 3.2.5 Hotfix: 2/22/2019v3.2.5 HotfixNew Features:Put save script back in. (WARNING: Save only in the top slot. A one slot autosave system may be introduced in order to fix the save crashing)Misc:Removed battle camera for improved stability. (if battlesstill crash 1% of the time while loading up, let me know). 3.3.4 Hotfix: New Features:Side Step added to most party members.Roll added to most party members.Balancing:Guard now grants 25% gravity resistance.Defend now grants 30% gravity resistance.Misc:Fixed Temple of Hate.. 3.0.5 Hotfix: 7/29/2018v3.0.5 HotfixNew Features:Autodash. (hold shift to walk)Yamen Farm can now be destroyed or defended.2 arena leagues added to Red Temple Arena.5 new tiers of loot added. (tier 14 and 15 canonly be farmed deep in the Infinite Hotel)Basic state animations for enemies.5 mimic chests added to Eastern Ocean.Balancing:Increased Poetry of Blood penalties.Lowered PoB encounter strength by 10-30%.Buffed Card Ghosts to compensate.Demon doors 2-7 buffed by 10-60%.Demon gear buffed accordingly.Last boss buffed by 10%.Krakens buffed by 25%.Krakens now drop realism shards.Doubled realism shard drop rate in chests.Doubled card pack drop rate in chests.Tripled distance rate of Infinite Hotel.Misc:Improved bush effect for grass and plants.Removed all autoshadows.Fixed bug that crashed Rakenzie card game.Fixed bug that allowed chapter 2 to be skipped.Fixed savepoints in Infinite Hotel.Fixed hallway issue in Infinite Hotel.Fixed certain enemies from doing incorrect damage.Created pathway to Poetry of Blood I.Poet of Blood easier to find in Deep Catacombs.Removed multiple unused scripts for improved performance.Improved some misc sprites.. 3.2.6 Stability and Balancing: 2/23/2019v3.2.6 Stability and BalancingNew Features:New save system is now in. (this gets rid of the save crashing.Slot is chosen at start of game. Old saves will automatically save onto the first slot. System is still being worked on, so it can be strange on loading in. Just leave an area and come back to fix things. If stuck, use the Early Access key item to teleport back to the start of the game)Battle Camera is back. (This script was not the source of the randomcrashing before battles. Still investigating what is. Might havesomething to do with player movement. 3d dungeons still randomly crash before and after battle. If not resolved soon, 3d dungeons will lose their 3d)Balancing:Lowered enemy attack and magic on tech levels below 60. (Changeis 1% to 25%. The lower the level, the more the reduction)All party members, except Golem and Ghost Ship, got +10% evasion.Significantly weakened Spider and Cursed Plant.Slightly weakened other chapter 1 enemies.Slightly increased exp gained in later levels.Slightly increased odds of running from battle.Family Ring now gives +1 to multiple stats.Misc:Added more town info to billboard in Ghost Town.

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